Hi. I'm John Carmack.
I'm a software engineer focused on production LLM/AI and geospatial/GPU systems. Rust and TypeScript, deck.gl and luma.gl, and the cloud infrastructure that runs them. Lately: primary author of a safety-critical aviation desktop application, lone architect of a real-time analytics platform.
Not the Doom guy. Different guy.



Skills
Languages
RustTypeScriptJavaScriptPython
GPU & geospatial
deck.glWebGLMapLibreD3.js
Frontend & apps
ReactNext.jsViteTailwind CSSNode.jsTauri
Data
PostgreSQLSnowflake
Cloud & DevOps
AWSTerraformKubernetesGitHub Actions
Projects
LLM / AI
Geospatial & GPU
Live weather on a deck.gl map, served from the AWS free tier.
Web
A deck.gl v9 wind-particle layer, advected on the GPU.
Web
A GLSL checker for the deck.gl and luma.gl shaders stock tools can't parse.
CLILibrary
Finding the fastest geospatial desktop stack.
Web
Apps
Infrastructure & tooling
Open source
Merged into other people's codebases. Each title links to the pull requests on GitHub.
Rebuilt the benchmark suite from scratch, resolving a two-year-old open issue, then landed all three Phase 1 graphics modernization milestones — integer vertex attributes, bitwise unpacking, and texelFetch for elevation.
Test harness modernization — splitting monolithic e2e tests into focused Rust modules, plus mbtiles and Postgres source discovery ports.
Added AddressSanitizer and LeakSanitizer CI, and fixed the ambient cache to respect the configured maximum size.
Merged work toward 2.0: the OpenAPI paths layer, OAS 3.1 by default, and a bigint remapper the maintainer now uses in his own serde_json tests.
Sharpening the useSortedClasses lint rule for Tailwind class order, including how same-utility values sort.












